"To see a world in a Grain of Sand, And a Heaven in a Wild Flower,
Hold Infinity in the palm of your hand, And eternity in an hour."
- William Blake
 


Vision

Goals

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Project Vision

What if there were something to do in MMORPGs? What if you could play adventure games with other people? What if role-playing games involved, well, role-playing? What if you could be the hero of a great adventure? Or the villain, the butler, the henchman, boss of the crime-ring, the world's best hired gun... or the sole survivor bent on revenge? Or the grue that waits until they drop their flashlights...

What if there were a game where you could play stories, where being level ten or level twenty didn't mean a damn thing, where you could pilot the Millenium Falcon without having to be Harrison Ford? What if the adventures had stories as awesome as Three Kings or Gladiator or Sixth Sense or Amelie... and you were a lead role?

We're building a new kind of game, a game about adventure where the adventure comes first and crates are unheard of. Where you don't choose your own, you *tell* it. The Storygame Initiative is building a new type of game, the answer to these questions and more, a new form of online story-based interaction that isn't afraid to stray out of genre and is dedicated to making story equal gameplay.

Project Goals

  • Create a plot-driven game where players drive the plot
  • Evolve the integration of player-driven events and multiplayer interactions
  • Draw in a wider audience by creating a less violent, more intuitive gameplay system based on existing skills
  • Play up strengths of the existing frameworks while experimenting heavily in new design directions
  • Create an "episode shell" for player created content
  • Tailor the game length to busier lifestyles

 

 

 



 

... Copyright 2004 The Story Game Initiative
Story is Game | Game is Story