"And mutual fear brings peace, Till the selfish loves increase;
Then Cruelty knits a snare, And spreads his baits with care." - William Blake

 


First Steps

Future Plans

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First Steps

How do you design a game that is truly revolutionary in mechanics and interactivity? You prototype, of course. There are a lot of projects that have pushed in the general direction of story, but nobody knows how to make a good multiplayer interactive-adventure story yet. The first steps will be taken in the form of a rapid-development prototype, based upon a modified MUD platform, which will allow us to learn what works in a MOS (Multiplayer Online Story) and what doesn't. This experimentation phase will probably last for a year and promises to be a lot of fun to play.

When it finally is ready, we'll need a lot of people willing to sit down with a telnet client and play with each other on our servers. We look forward to meeting you.

Future Plans

Once we have prototyped the kinds of interactions and environments we find emotionally satisfying, culled all of the feedback we can get, and spent a good amount of time pondering the mysteries of the heart and mind, it is time to move on to the next step. What format will this take? If we knew that we wouldn't need an experimentation phase. All that we know for sure is that it will be online and 3D. As for anything else, you can head on over to the forums and watch the future take shape.

 

 

 



 

... Copyright 2004 The Story Game Initiative
Story is Game | Game is Story