Chris Canfield
Chris Canfield
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Projects

 
   

Current:

 


Karaoke Revolution: Party

Virtually begging to be played while drinking or doing other things we couldn't put on the box, Karaoke Revolution: Party is a party game through and through. Dispelling with the lives, the levels, and the controller, KRP creates a strangely compelling experience without everything that is considered standard in a modern game design.

Not only that, but KRP has a full Sing and Dance mode, with the dance authoring effort spearheaded by yours truly. As the legendary Dance Dance Revolution music game series has always had a big influence on me, and it was a dream come true to not just work on it, but to help reinvent it.



Recent:

 


EyeToy: AntiGrav

In an industry not known for originality, Harmonix stands out as a company willing to take risks. Creators of Amplitude, Frequency, and Karaoke Revolution, Harmonix has decided to tackle a stunt boarding game driven entirely by a camera mimmocking the player's movements.

Tackling the problem of a complicated game highly dependent upon the performance of an unproven technology in real-world situations was challenging, but the outcome was definitely worth the effort. Reaction has been strong, earning Eyetoy Antigrav places in more than a dozen must-have lists, in publications ranging from Parade to MTV.com.


Empires: Dawn of the Modern World

Mixing one part Historical Real Time Strategy and one part pick-up-and-go fun, Dawn of the Modern World lets you build an Empire from nothingness, struggle through adversity, and finally gloat on the field of battle as your enemies are carted away. Historically accurate munitions mix with spells and effects in what IGN called "One thousand years of history, one thousand hours of fun"

 

Single Player Demo

NCAA Basketball 2K3

 

Sega Sports / VCE / Kush is proud to present NCAA Basketball 2k3. Being the first year the college game has been split from the main NBA 2K line, this was to be a big proving ground for Kush and VCE. Thankfully, things came out quite well. With a critically acclaimed legacy mode, more open action on the floor, and dead-on statistics, NCAA Basketball 2K3 was the best college hoops game the year it was released. It's even held up in value significantly better than the rest of the 2k3 lineup, owing to great design, good gameplay, and a whole lot of options.

...IGN review

Older:

   

California Cycling Adventures

 

CCA was a small group of cycling enthusiasts bound by a desire to do something truly memorable that nobody around us thought possible. Inspired by the Aids ride but frustrated by their unfortunate habit of conflicting with Finals week, we decided to do the impossible and create an unsupported ride from Los Angeles to San Fransisco on a 300 dollar budget consisting entirely of people who had never done such a thing before. I led that first 500 mile ride, as well as several others. I also did a previously undefined 1,300 mile ride from Oregon to Tia Juana, though that was solo.

We slept on campgrounds, ate at some of California's best and worst resturants, and gained a sense of ownership and stewardship over the most beautiful coastline in the world. We spoke to retired parents of globetrotting stars who never called home, homeless bums who are that way because they refused to give up their dogs, and park rangers who dreamed of saving the world but settled for tending a small patch of it. While we never had any explicitly stated goals except for success, we achieved far more than we had set out to.

 

 

Kick It Magazine

 

Kick It was a fanzine from before the term was coined. After working successfully as the only Video Game correspondent for our Junior High School paper, I needed an outlet for my passion for the industry. Kick It magazine was formed in 1992 with the goal of helping the wheat rise from the chaff during a very chaff-filled time. We armed ourselves with the best equipment available on our ten dollar budget, namely blank paper, pens, tape, a mechanical typewriter, and a xerox machine. We ran mini strategy guides, cheat lists, reviews, and articles on the industry. Well recieved by our readers, we gradually upgraded our equipment with computers, color printers, and cameras, and rounded out our staff. Corny as it may seem, that little paper for twenty-five cents really was my first paid job in the industry.

The inaugural issue

 

 

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