Chris Canfield
Chris Canfield
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Designs

 
   

Games:

 

IM Mysteries

A potential art-house release, IM Mysteries would combine multiple Eliza chat bots with a hidden agenda to create an engrossing and convincing story. Someone is going around murdering these online friends, and you have to find out who, why, and how to stop them. You have only your AOL instant messenger client and whatever information you can piece together from these character bots to save them. Some players might never even know they are playing a game.

...Quick Sketch

Sad

"Sad" is another potential art-house release, exploring the relationship between distant individuals struggling to connect over the internet and suicidal thoughts. Culled from real life transcripts of suicidal people, the player would have to talk Sadie out of killing themselves through forging deeper connections and exploring their messed up life. Again, this would happen entirely through an online chat client, with an Eliza chat bot "Sadie" on the other end. Players will have to be their own judges of success, based upon how many days / months / years they managed to stabilize this sad girl, before she takes her own life.

The technology to do this project exists today, if someone out there has the mindset and time.

Skybound

Skybound is a short duration game exploiting the Game Boy Advance's 2 mode 7 backgrounds and scaling sprites to create an immersive skydiving experience.

...More

Bridges

Bridges is based around a combination of Twixt and Qwix, a two player bridge-building competition where bridges are constantly building themselves. Place your next piece carefully to create maximum chaos with your opponent's line, or try and build your own. Stretch too far, and your opponent will slide something in. Build to close, and you waste your opportunity. All of this, of course, can disappear in a single bomb.

An experimental text version of this game is available for download. It is not feature-complete, not realtime, and the AI is very easy to defeat. It does, however show the chaotic nature of the gameplay pretty well.

...download

TI-92 Enigma and MindSweep

These are both basically straight ports of the old Master Mind and Mine Sweep games. They were created on a TI-92 graphing calculator, using the built in TI-basic editor.

Enigma and MindSweep were mostly programming exercises. Handling the expanding search spaces found in MindSweep pushed the 68000's poor little interpreter to the limits, but some heavily optimized code made the game enjoyably playable.

To play these, you will need either a TI-92 calculator, or an emulator.

Enigma
 

 

Scripts:

angle1
   

Keep Awake

Ever wanted to go away from you keyboard without going AFK? This little script moves your mouse around the screen randomly, so that you can go get dinner without losing your place in line for a raid (or what not). Also an Auto Hot Key script.

I'm actually most happy with the action of the cursor movement. It's a simple spring system with a target that teleports randomly every 4 seconds. Sometimes I leave it running all on it's own, just to watch it move.

...Download
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Skellie Alert
( for YoHoHo Puzzle Pirates )

A little script which automates the process of alerting interested players of the MMOPG Puzzle Pirates when Skellies (a particularly nasty form of enemy) have been found. First the script goes to the YPP Wiki, downloads the list of players who have signed up to be Skellie Hunters (in HTML format). It then takes control of the Puzzle Pirates client, parsing the list and sending out text messages to the users describing the location of the Skellies. Simple.

Written using the excellent and open source Auto Hot Key.

...Download
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Nightmare Creatures Passcode System

I'm still rather proud of the Nightmare Creatures passcode system. It took a fun weekend to crack the system, it worked perfectly and well, and people still send e-mail about it. It also helped me to break into the industry, as I got my first job in QA based upon the strength of this sleuthing.

 

...more
Nightmare Creature
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Levels: Quake 3

 

The Abyss

A series of Jousting bridges, surrounded on one side by an open, visceral cathedral and on the other by a fatal plunge into a descending elevator. The spiritual predecessor to Subterranean Caverns, The Abyss combines linear level sensibilities with competitive multiplayer gameplay.

...more

 

Subterranean Caverns

Subterranian Caverns is an enjoyable level with much memorable geometry. Based around a series of centralized walkways, the functional gameplay element is one of using that which you are walking upon as an offensive platform as well as a sheild. It, and and other levels, are available from www.planetquake.com/lvl/beta.html.

 

 

Geometry Test

What started out as a simple test of the Quake 3 engine quickly became a fun little level full of eye candy.

...more

Levels: Other

 
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Botched Defection

Ghosts never escape the battlefield, as Raynor is finding out in this story-driven snippet from a larger potential game arch. The cost of nonviolence is explored in this large but time-limited level.

-Requires Brood Wars Expansion

...Download

 

The Arena

Dictionary.com defines an arena as an enclosed area for the presentation of sports events and spectacles. This Arena is exactly that - a carefully constructed combat space for two players to test their skills with a gamut of creatures and implements. Scripted for simple unit balancing.

-Requires Brood Wars Expansion

...Download

Tenchu 2

Tenchu 2 was one of the most enjoyable stealth games for the benevolent old PS1, and one of the most enjoyable games to ship with a level editor. Images copyright Acclaim.

-Requires PS1, Tenchu 2, and Dex Drive

...Download

Websites:

   

Chris Canfield.net

You're looking at it. Chris Canfield.net has undergone many revisions over the past few years. Originally it had monocolor ovals for navigation along the left hand side, and lacked the distinctive background and angular styling that are the hallmark of this site. At one point I had even experimented with a metallic scythe in purple and orange before settling on the current "Magic Hour" style. Where does it get the name "Magic Hour?" From it's inspiration: the Sushi level in Bust-A-Groove 2

Early Prototype


The Story Game Initiative

After a frustrated attempt to capture the essence of story-based gaming in a turn-of-the-century modernist motif, I turned to the muted colors of Japanese stationary for inspiration. What came out the other side is a site distinctly different from most. Much like the game, it eschews bright colors for passive subtlety, but fills all available space with story, if one were to look hard enough.

Currently, the game on hold, with one of the site's founders heading off to get his masters degree in fleshing out what The Story Game Initiative is. This project may never bear product, but it has already bore fruit in the form of ideas and directions for all of those involved.

...Archived for Posterity

Quiet Computer Consulting

Quiet Computer Consulting was designed with one thing in mind: Quiet simplicity. Using a color palette Google would have been proud of, the site instilled a sense of peace and professionalism in visitors. As I am currently employed and not looking for further work, the quietcc.com currently points to this address. However, we have saved a screenshot of the welcome screen for your perusal.

...More

The Bureau of Mandatory Police Communication

A site designed in IBM green and white, the Bureau of Mandatory Police Communication was a small spoof site created in response to the increasing legal requirements for civilians to report any and all suspicious activity or else. It may sound quaint now, but the big thing about this design was the offset between the menu buttons and the background, making them appear to "extrude" or "tab" outwards towards the content. It was 1997, that was a revolutionary idea back then. The image on the front page was actually being pulled directly from the FBI's servers, a petty little jab that never drew the desired cease-and-desist letter.

...more



Miscellaneous:

   

Thailand Screensaver

Images taken from a recent voyage to Thailand, in convienient screensaver format. They say Thailand is a combination of the old and the modern, but what they mean is that it is an interesting juxtoposition of the very, very old and the just recently old.

Drag to your Windows folder to install.

Cambridge ScreenSavers

Not strictly gaming related, but fun nonetheless. Included are images taken from and around the Cambridge, Massachusetts area in convienient screensaver format. Just double-click on the setup application to install.

Cambridge, 02140

Gamer Pride T-Shirt

Gaming still carries negative connotations in this country, and those who follow it frequently are looked upon as freaks and geeks. This, my favorite T-shirt design is a small mesaure intended to counteract that. Complete with messianic and very analog NES D-Pad, it is intended for a photolithographic transfer to silk screen. In other words a cheap, low volume printing of a high quality that your local crafts store can show you how to do. Click on the image for the full PSD file. Free for all non-commercial printings.

 

 

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